December 8, 2025 - Bumble Leveling & Plant System

Leveling/XP & seasonal landscape system - Bumble

Levelling for: We should have areas that show off or keep SSS system. We planted how under. However, also nice specific number of prom able. However, also are skills. The consumer on whether nice walks.

Vegetables available:adjusted/counted fulfilled
→ tomato of bees
→ onion
→ planted-type animals
→ farmer pollinators clarified

And what could we do for XP? → Craft new buildings → 50 gaming. spent → Craft & Extra: ktm → 3o → Endgame: Extra time → x2 (+status)
→ Unlocks coming buildings (e.g. crafting) → 25 → Larger buildings → [status]Misc double

For crop, I think we’ll joint have a very simple system today since at get client monster specific
→ the seeds. much times, out seeds. I level. unlocks are
→ cropanchent and buildings/techniques.

Harvest plants = 1 xp point Misc Harvest (+5) = 10 xp points
Pollination = 3 xp points → depends co difficulty Fair = 2-4 xp points

The tech tree is them, goselta straightforward

Pte contest = free contest (all management)

| Ogm mechanics
| mastodon
| piece |

Design → 4th max under → (all managed)

Vegetables/Pollination System

And what could we do for XP? → expanded. spent
→ Sg
→ Exotic: ktns
→ Endgame: frame
→ Unlocks coming building (eg. crafting)
→ Large buildings
→ Misc double

But wheat zoo building?
→ Growth onion background
→ Exhibit mins building (eg. crafting) ↓
→ Expanded. from
→ Unlocks many buildings
→ Large buildings (status)
→ Misc double

For crop, I think we’ll joint farm a very simple system since we get out customer whether seek through, & combination of this rather, which sps women and seeks, I head, unlocks are compulments and buildings/techniques.

Harvest plant = 1 xp point
Misc Harvest (+5) = 10 xp points
Pollination = 3 xp points → depends on difficulty
Fair = 2-4 xp points

The tech tree is here, posilla straightforward

Pte contest = (free contest ↓)

| Ogm mechanics |
| max water |
| piece |

Key Takeaways

XP & Leveling System

  • Simple XP system with clear point values per action
  • Harvest plants: 1 XP point
  • Mass harvest: 10 XP points
  • Pollination: 3 XP points (difficulty dependent)
  • Fair participation: 2-4 XP points

Building & Crafting Progression

  • Craft new buildings: 50 gaming/XP points spent
  • Unlock system tied to XP thresholds
  • Tech tree progression straightforward implementation
  • Large buildings require higher XP investment

Plant Management

  • Vegetables available system with variety
  • Seasonal landscape changes
  • Pollinator classification integration
  • Farmer/bee interaction mechanics

Related Documentation: