š Daily Notes - 2025-11-12
š Quick Thoughts
Okay. So Iāve pruned the Docker configuration, so thatās cleaned things up nicely on my end. Down to 7gb on my local device (from 72).
Now, with regards to Bumble , I did test out upgrading from Godot 4.0 to 4.5 for the garden game project. That does seem to work. Iām going to finish the initial set up, make sure everything runs well in 4.0, and then Iāll make the migration up to 4.5 and we can bundle it inside React Native.
I currently need to reinstall some Supabase dependencies and the current internet speeds on this train from Estoniaā¦not great. So I think Iām going to prioritise working on Godot scenes today.
Iām going to pause things in Godot here for now as I will be arriving in Riga shortly:

Whatās going to improve things going forward? I think we need to focus on heavily simplifying the initial Bumble flow. Not necessarily removing things, but keeping it simple. So things like automation probably wonāt work here.
Getting better at Blender would probably be the smart thing to do, but I rarely do the smart thing the first time. So⦠I really donāt know. Only good thing is thereās no deadlines right now.
š£ļø Meetings & Conversations
š” Ideas & Brainstorming
Thereās probably two or three things we need to look at:
- What is the optimal user flow for Bumble for early users?
- What are the common threads in games that I will find fun to make and will provide some sort of engagement?
Iām open to producing games that wonāt have citizen science appeal, if theyāre going to bring in engagement with the overall media suite. Speaking of, we probably need to get onto a digital presence for āScroobl.esā in general.
Iām pretty confident that Substack is the way to go for our writingā¦just need to figure out what to write about (something to discuss with Fred). We can probably do cross-posting to things like Farcaster & Twitter, as a writing platform Substack will be fine in terms of feature set. And if the export capacity is goodā¦then itās a lock.
Bumble flow
First priority is to design a clean and minimal UI for classification. The current functional flow is great. However, as discussed at length elsewhere, the UI looks out of place compared to the agricultural texture/style of the rest of Bumble.
To get this right, I probably need to first look at when pollination occurs. Having it as a discriminator for āfull growthā is probably not the right way to go about things. Firstly, pollination is not required for a plant to grow (just for it to breed). Secondly, it means that there is too much emphasis on the citizen science integration for a core mechanic (arguably one of many, many problems with the Star Sailors UX).
[While writing this, itās also brought up the point in my mind regarding creating multiple little games and then bringing them into Star Sailors. This could be done in multiple ways, for e.g. creating standalone games and then integrating the graphics and mechanics into the larger SS narrative; treating the whole standalone product as an extension of SS that can be directly slotted in, etc. This does provide some interesting scenarios where we can even make more character or novel-centric games. But Iāll wait until I can finally meet with Fred again before really trying to delve into this further. For the most part I feel relatively content when working on Bumble and Godot and if Decen does end up working out, then the space itch will probably be settled. Especially when uni starts. The priority has to be getting things out there that get noticed].
One proposal that [potentially] has merit is that citizen science actions should be treated as providing a bonus. E.g. it produces a higher yield of seeds/produce because āmore pollinationā occurs (to put it simply). This doesnāt work when the mechanic relies on entities from the classification (e.g. planet hunting), but you donāt need to know about bee types to grow corn (in Bumble).
So I think the first thing to do is to take the classification process out of Bumble entirely. Or at least, the growth process.
Puzzle games? -You have to organise crops in optimal patterns for them to grow? Weather affects this? Pollination produces stronger plants? Or unlocks more plots? -Every day the pollinators in your hives get released, classifications produce something⦠(but whatās the narrative for how classifying the types of pollinators in your āgardenā provide a tangible benefit?)
I think providing different maps is a good idea, we can start with different biomes which will provide weather presets (no API calls - weāll use predefined averages), maybe different soil & grass colours, etc. Provides that initial link to the main Star-Sailors gameā¦however I donāt think Iām going to build that in from the start.
I think that we should also have it create a guest account automatically when you install the app, if thereās an option to connect/merge a guest account with an existing account later, then thatās a no brainer - that means everyone is covered. All weād then need is a script that removes guest accounts locally that are >1 day old, as whenever I run the simulator it will obviously keep logging me out :P. (Actually, on that - can we preview the simulator in VSCode so I donāt have to keep reorganising my windows?)
Getting eas to build locally, consistently, is the way to go.
ADL/GPDL is dependant on ChopDot continuing, if we donāt continue, then Iāll probably have to register a business in Eestee and wait until everything gets sorted out financially before I can apply for the licenses on my own.
Next step is to figure out how the hives are populated, that creates a source for pollination events. Iāll draw out some ideas for this tomorrow (at whatever cafe I end up going to first, lol) and some other ideas for longer-term mechanics and other ideas - whether we end up doing some stuff in client repo again, or maintain multiple Godot/RN projectsā¦
Obsidian organisation
Ability to select tags (including creating new ones) when creating a task Ability to tag multiple projects A section for personal/private (internal) notes Things 3 integration? Calendar Script to find component tags and move paragraphs to those files?? Icons for dashboard & daily note files Arrange buttons in a horizontal alignment Kanban layout inside a regular note?
ā Tasks
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Archived from Daily Dashboard on 2025-11-13