Bee Management System
Hive Population System
Current Basic System
- 25 option spawn: bee every 2 hours
- Need more sophisticated population management
Proposed Hive Mechanics
Hive Capacity:
- First ratio: Hive can hold full population of 3-10 bees
- Second ratio: Hive increases by one bee per day or being
- Countdown: Hive brings to 5x capacity = 20 maximum
Population Growth
- Hive capacity determines maximum bee population
- Growth rate based on hive level and conditions
- More hives = faster bee growth
Honey Production Pipeline
Collection System
- Bees collect pollen and eat nectar from plants
- Each bee can carry one serving of each resource
- Regular tabular collection pattern
Storage & Processing
- Bees deposit nectar into hive slots
- Groups nectar into honey production
- Hives have 20 slots total
- All nectar becomes honey by default
- 2 honey slots consumed by one bee
Resource Flow
Collection → Transport → Storage → Processing → Consumption
Classification Integration
World Bee Discovery
Finding bees in the world (classification crank) results in:
- New bee added to your hive
- Bonus effect on yield
This creates gameplay loop connecting citizen science to game progression.
Table Management System
Plot Type Management
- Misc. soil plot types
- Leave some plots to decay (strategic choice)
- Numbers tracked per plot
- Bees are assigned by type
- Each plot has soldier/worker bee assignments
Bee Specialization
Different bee types for different functions:
- Collection specialists
- Production specialists
- Guard/soldier bees
Related: