Bumble Tasks

Project: Bumble

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Tasks

Technical Integration

  • πŸ”Ό πŸ“… 2025-11-10 πŸ†” c57qdy Godot scene takes basic params and user values from Expo godot integration
  • Add virtual/on-screen controls in Godot that work in RN, if it detects user is using application in a mobile environment Controls Godot

Harvesting & Resources

  • Implement harvesting mechanics in Godot
  • Develop nectar system in RN (honey refineries/automations)
  • Determine what happens when nectar is full (honey harvesting with glass bottles?)

UI/Visual

  • Design clean and minimal classification UI that matches agricultural texture/style
  • Overhaul text/background pages - current version looks bad
  • Create additional sprites: player character, trees, flowers
  • Create identical layout scenes with different colors for different biomes

Game Systems

  • Build data dictionary for crop-nectar relationships
  • Implement orders/puzzle game mechanic
  • Develop water replenishment system (hourly or weather-based)
  • Create upgradeable water tank system for hive screen
  • Implement β€œincome” collection system when returning to game

Onboarding

  • Create script to remove guest accounts locally that are >1 day old
  • Implement guest account merge with existing account feature

Bee Management System

  • Implement sophisticated hive population system (3-10 bee capacity)
  • Create bee growth rate system (one bee per day progression)
  • Build honey production pipeline (nectar collection β†’ storage β†’ processing)
  • Add bee specialization system (collection, production, soldier types)
  • Implement classification reward system (new bees or yield bonuses)

Tech Tree & Progression

  • Design plot expansion upgrade system
  • Create inventory upgrade levels (10 β†’ 50 β†’ 100 slots)
  • Implement crafting recipe unlocks at Level 5
  • Build XP and leveling system with balanced progression curve
  • Add hydroponics progression path

Resource Systems

  • Implement power, water, and material management
  • Create advanced solar supply system
  • Build offline value display systems
  • Add material diversification (multiple input/output types)

Second Mission - Grid System

  • Create grid-based second mission structure
  • Implement base building with crafting integration
  • Add resource collection and processing mechanics
  • Build crafting recipe system for grid mission

Documentation

  • Document game loop for distribution feedback
  • Write up classification UI integration approach

Related Documentation: