Bumble Tasks
Project: Bumble
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Technical Integration
- πΌ π 2025-11-10 π c57qdy Godot scene takes basic params and user values from Expo godot integration
- Add virtual/on-screen controls in Godot that work in RN, if it detects user is using application in a mobile environment Controls Godot
Harvesting & Resources
- Implement harvesting mechanics in Godot
- Develop nectar system in RN (honey refineries/automations)
- Determine what happens when nectar is full (honey harvesting with glass bottles?)
UI/Visual
- Design clean and minimal classification UI that matches agricultural texture/style
- Overhaul text/background pages - current version looks bad
- Create additional sprites: player character, trees, flowers
- Create identical layout scenes with different colors for different biomes
Game Systems
- Build data dictionary for crop-nectar relationships
- Implement orders/puzzle game mechanic
- Develop water replenishment system (hourly or weather-based)
- Create upgradeable water tank system for hive screen
- Implement βincomeβ collection system when returning to game
Onboarding
- Create script to remove guest accounts locally that are >1 day old
- Implement guest account merge with existing account feature
Bee Management System
- Implement sophisticated hive population system (3-10 bee capacity)
- Create bee growth rate system (one bee per day progression)
- Build honey production pipeline (nectar collection β storage β processing)
- Add bee specialization system (collection, production, soldier types)
- Implement classification reward system (new bees or yield bonuses)
Tech Tree & Progression
- Design plot expansion upgrade system
- Create inventory upgrade levels (10 β 50 β 100 slots)
- Implement crafting recipe unlocks at Level 5
- Build XP and leveling system with balanced progression curve
- Add hydroponics progression path
Resource Systems
- Implement power, water, and material management
- Create advanced solar supply system
- Build offline value display systems
- Add material diversification (multiple input/output types)
Second Mission - Grid System
- Create grid-based second mission structure
- Implement base building with crafting integration
- Add resource collection and processing mechanics
- Build crafting recipe system for grid mission
Documentation
- Document game loop for distribution feedback
- Write up classification UI integration approach
Related Documentation: