Advanced Weather System

Cloud Generation & Spawning

Weather Simulation

Cloud systems: Clouds spawn from atmosphere simulation

  • Mars will have different weather patterns
  • Difficult to simulate realistic atmospheric conditions

Player Spawning Areas

3 distinct spawning regions:

  1. Northern Hemisphere

    • CO2 clouds
    • H2O clouds
    • Mixed atmospheric conditions
  2. Southern Hemisphere

    • CO2 clouds primarily
    • Different atmospheric composition
  3. [Third area - needs definition]

Weather Impact on Gameplay

Construction & Survival

  • Cold weather conditions may require building cloud destruction systems
  • Weather affects building requirements
  • Atmospheric conditions impact player strategies

Performance Considerations

  • Computer performance: Weather systems slow down when updating each cloud contact
  • Need optimization for multiple weather systems
  • Balance realism vs. performance

User-Generated Weather Data

Citizen Science Integration

  • Users help identify weather patterns
  • New Event: Complete identify → Available for engineer (funneling system)
  • App identification system for weather classification

Weather Recognition

  • Users trained to be exposed to classification values
  • Web-based weather identification tool
  • Feeds data back into game weather systems

Technical Implementation

Weather Database

  • Maps/public database integration
  • Rain systems: CO2 vs H2O clouds differentiation
  • From 25+ weather deposits data center integration

Mission Integration

  • 3 sources of technical data for weather systems
  • Periodic weather discoveries from 15+ months of data
  • Choice system for all players

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