Crater Mechanics
Design Decision
Craters are a major terrain feature with dedicated configurations. Each crater type (arena) has unique properties and mechanics.
Crater Terrain Features
Ice at Bottom
- Craters have ice deposits at their lowest points
- Resource gathering opportunity
- Visual landmark
- Potential hazard or benefit
Elevated Crater Rims
- Raised edges around crater perimeter
- Vantage points for observation
- Traversal challenges
- Strategic gameplay locations
Boulder Placement
- Boulders scattered around crater terrain
- Fragmented rocks from impact
- Cover for combat/stealth
- Navigation obstacles
Arena Configuration System
Each crater/arena has dedicated terrain configurations
Surface & Default Plains Configuration:
- Standard flat terrain with track/path
- Isometric view perspective
- Basic movement mechanics
Crater Form Configuration:
- Ice at bottom
- Crater-specific terrain deformation
- Elevated rim mechanics
- Boulder placement system
Crater Types in Highland Centers
Located in southern hemisphere highland areas:
- Ancient lake bed segments at crater bottoms
- Clays in bedrock at crater rims
- Exposed bedrock on crater walls
- Unique material deposits
Gameplay Mechanics
Traversal
- Slopes leading down to crater floor
- Climbing/descending mechanics
- Different movement speed on rim vs floor
Resource Gathering
- Ice harvesting at crater bottom
- Mineral deposits in crater walls
- Clay deposits at rims
Combat/Strategy
- Height advantage from rim positions
- Cover from boulders
- Environmental hazards
Related: