Weather System
Design Decision
Weather varies by biome and location. Each biome has unique atmospheric conditions and environmental effects.
CO2 Cloud System
Formation Areas
CO2 clouds form primarily in:
- Higher latitude areas
- Canyons
Gameplay Impact:
- These are player spawning areas
- Atmospheric effects in these regions
- Visibility challenges
- Environmental storytelling
Biome-Specific Weather
Weather Variations by Biome
Each biome has different weather characteristics:
Highland Centers:
- More extreme weather
- Dust storms more common
- Temperature variations
Northern Lowlands:
- Calmer weather patterns
- Less atmospheric turbulence
- Different visibility conditions
Polar Regions:
- CO2 ice sublimation effects
- Extreme cold
- Unique atmospheric phenomena
Canyons:
- CO2 cloud formation
- Wind effects from canyon walls
- Localized weather systems
Plains:
- Standard weather patterns
- Dust devils
- Open-area wind effects
UV Radiation System
UV levels vary by biome:
- Different protection requirements
- Visual effects per biome
- Gameplay impact on exposure
Environmental Effects
- Weather affects visibility
- Different atmospheric colors/tints per biome
- Dynamic weather transitions
- Storm systems
Related: