Terrain Regions

Design Decision

Based on Mars geological research, the game world is divided into distinct terrain regions, each with unique materials and gameplay properties.

Highland Centers (Southern Hemisphere)

Location: Southern hemisphere
Characteristics: Surface + exposed bedrock

Materials:

  • Boulders and fragmented rocks
  • Ancient lake bed segments (found at bottom of highland craters)
  • Clays embedded in bedrock at crater rims
  • Sulfates and carbonates

Gameplay Implications:

  • Rougher terrain, more challenging navigation
  • Resource-rich areas (exposed minerals)
  • Crater exploration opportunities

Northern Lowland Centers

Location: Northern hemisphere
Characteristics: Younger, smoother, flatter material

Materials:

  • Dirt & sand plains
  • Fine soil covering
  • More soil overall compared to highlands

Gameplay Implications:

  • Easier traversal
  • Different resource types
  • Open plains for exploration

Polar Ice Caps

Location: At the poles
Characteristics: Thick layers of ice + dust mixed together

Materials:

  • Soil layers
  • Ice + dust mixture

Gameplay Implications:

  • Extreme environment
  • Ice harvesting potential
  • Unique visual aesthetic

Canyons

Characteristics: Exposed cliff faces

Materials:

  • Exposed ore deposits
  • Raw minerals accessible on cliff faces

Gameplay Implications:

  • Vertical exploration
  • High-value resource extraction
  • CO2 cloud formation areas
  • Player spawning locations

Plains/Lowlands

Characteristics: Flat terrain with soil cover

Materials:

  • Soil covering
  • Fine dust on surface
  • Underground water ice at subsurface (spawning mechanic)

Gameplay Implications:

  • Standard terrain type
  • Subsurface resource discovery
  • Base building locations

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