Advanced Weather System
Cloud Generation & Spawning
Weather Simulation
Cloud systems: Clouds spawn from atmosphere simulation
- Mars will have different weather patterns
- Difficult to simulate realistic atmospheric conditions
Player Spawning Areas
3 distinct spawning regions:
-
Northern Hemisphere
- CO2 clouds
- H2O clouds
- Mixed atmospheric conditions
-
Southern Hemisphere
- CO2 clouds primarily
- Different atmospheric composition
-
[Third area - needs definition]
Weather Impact on Gameplay
Construction & Survival
- Cold weather conditions may require building cloud destruction systems
- Weather affects building requirements
- Atmospheric conditions impact player strategies
Performance Considerations
- Computer performance: Weather systems slow down when updating each cloud contact
- Need optimization for multiple weather systems
- Balance realism vs. performance
User-Generated Weather Data
Citizen Science Integration
- Users help identify weather patterns
- New Event: Complete identify → Available for engineer (funneling system)
- App identification system for weather classification
Weather Recognition
- Users trained to be exposed to classification values
- Web-based weather identification tool
- Feeds data back into game weather systems
Technical Implementation
Weather Database
- Maps/public database integration
- Rain systems: CO2 vs H2O clouds differentiation
- From 25+ weather deposits data center integration
Mission Integration
- 3 sources of technical data for weather systems
- Periodic weather discoveries from 15+ months of data
- Choice system for all players
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