Biome & Layer System

Design Decision

The major biomes/layers will consist of soil/regolith, crust, and mantle. Different regions have different material compositions.

Three-Layer System

1. Soil/Regolith Layer

  • Surface material
  • Varies by region (see Terrain-Regions)
  • Interactive layer for gameplay

2. Crust Layer

  • Bedrock and underlying rock formations
  • Exposed in certain areas (highlands, canyon walls)
  • Contains mineral deposits

3. Mantle Layer

  • Deep underground layer
  • Not directly accessible in current build
  • Future expansion possibility

Regional Material Variations

Each terrain region has unique material properties:

RegionPrimary MaterialsSpecial Features
HighlandsBedrock, boulders, claysExposed rock, craters
LowlandsSoil, sand, dustSmooth terrain
PolarIce, dust, soilMixed layers
CanyonsExposed crust, oreCliff faces
PlainsDust, soil, subsurface iceUnderground water ice

Biome-Specific Properties

Weather Variations

  • Different biomes have different weather patterns
  • CO2 cloud formation in specific areas
  • UV radiation levels vary by biome

Visual Differences

  • Each biome has distinct visual appearance
  • Color palette changes by region
  • Atmospheric effects vary

Gameplay Differences

  • Resource availability
  • Movement speed/difficulty
  • Environmental hazards
  • Building constraints

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