Crater Mechanics

Design Decision

Craters are a major terrain feature with dedicated configurations. Each crater type (arena) has unique properties and mechanics.

Crater Terrain Features

Ice at Bottom

  • Craters have ice deposits at their lowest points
  • Resource gathering opportunity
  • Visual landmark
  • Potential hazard or benefit

Elevated Crater Rims

  • Raised edges around crater perimeter
  • Vantage points for observation
  • Traversal challenges
  • Strategic gameplay locations

Boulder Placement

  • Boulders scattered around crater terrain
  • Fragmented rocks from impact
  • Cover for combat/stealth
  • Navigation obstacles

Arena Configuration System

Each crater/arena has dedicated terrain configurations

Surface & Default Plains Configuration:

  • Standard flat terrain with track/path
  • Isometric view perspective
  • Basic movement mechanics

Crater Form Configuration:

  • Ice at bottom
  • Crater-specific terrain deformation
  • Elevated rim mechanics
  • Boulder placement system

Crater Types in Highland Centers

Located in southern hemisphere highland areas:

  • Ancient lake bed segments at crater bottoms
  • Clays in bedrock at crater rims
  • Exposed bedrock on crater walls
  • Unique material deposits

Gameplay Mechanics

Traversal

  • Slopes leading down to crater floor
  • Climbing/descending mechanics
  • Different movement speed on rim vs floor

Resource Gathering

  • Ice harvesting at crater bottom
  • Mineral deposits in crater walls
  • Clay deposits at rims

Combat/Strategy

  • Height advantage from rim positions
  • Cover from boulders
  • Environmental hazards

Related: