Weather System

Design Decision

Weather varies by biome and location. Each biome has unique atmospheric conditions and environmental effects.

CO2 Cloud System

Formation Areas

CO2 clouds form primarily in:

  • Higher latitude areas
  • Canyons

Gameplay Impact:

  • These are player spawning areas
  • Atmospheric effects in these regions
  • Visibility challenges
  • Environmental storytelling

Biome-Specific Weather

Weather Variations by Biome

Each biome has different weather characteristics:

Highland Centers:

  • More extreme weather
  • Dust storms more common
  • Temperature variations

Northern Lowlands:

  • Calmer weather patterns
  • Less atmospheric turbulence
  • Different visibility conditions

Polar Regions:

  • CO2 ice sublimation effects
  • Extreme cold
  • Unique atmospheric phenomena

Canyons:

  • CO2 cloud formation
  • Wind effects from canyon walls
  • Localized weather systems

Plains:

  • Standard weather patterns
  • Dust devils
  • Open-area wind effects

UV Radiation System

UV levels vary by biome:

  • Different protection requirements
  • Visual effects per biome
  • Gameplay impact on exposure

Environmental Effects

  • Weather affects visibility
  • Different atmospheric colors/tints per biome
  • Dynamic weather transitions
  • Storm systems

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