Let’s start off with something simple - we have a selection of planets, each with a different mining reward rate (if we’re indeed going to make a mining game). You have to send your ship to different planets, and each planet will have a unique skill or task to unlock the new mineral that planet provides.

We may have a simple configuration like:

  1. Planet 1 - Terrestrial; Iron 50%, Silicon 50%
  2. Planet 2 - Terrestrial; Iron 40%, Silicon 40%, Tin 20% (idk)
  3. Planet 3 - Terrestrial; Iron 40%, Silicon 30%, Tin 20%, Phosphorous 10%
  4. Planet 4 - Gaseous, Hydrogen 60%, Helium 30%, Ice 10%
  5. Planet 5 - Gaseous, Helium 50%, Hydrogen 40%, Ice 10%
  6. Planet 6 - Gaseous, Hydrogen 30%, Helium 30%, Ice 20%, Methane 10%, Ammonia 10%
  7. Planet 7 - Terrestrial, Iron 40%, Silicon 30%, Gold 30%
  8. Planet 8 - Terrestrial, Gold 40%, Silicon 30%, Iron 30%

Wait…we could link this up with AI4Mars and replicate it with 3JS as well? Hmmm…