Let’s start off with something simple - we have a selection of planets, each with a different mining reward rate (if we’re indeed going to make a mining game). You have to send your ship to different planets, and each planet will have a unique skill or task to unlock the new mineral that planet provides.
We may have a simple configuration like:
- Planet 1 - Terrestrial; Iron 50%, Silicon 50%
- Planet 2 - Terrestrial; Iron 40%, Silicon 40%, Tin 20% (idk)
- Planet 3 - Terrestrial; Iron 40%, Silicon 30%, Tin 20%, Phosphorous 10%
- Planet 4 - Gaseous, Hydrogen 60%, Helium 30%, Ice 10%
- Planet 5 - Gaseous, Helium 50%, Hydrogen 40%, Ice 10%
- Planet 6 - Gaseous, Hydrogen 30%, Helium 30%, Ice 20%, Methane 10%, Ammonia 10%
- Planet 7 - Terrestrial, Iron 40%, Silicon 30%, Gold 30%
- Planet 8 - Terrestrial, Gold 40%, Silicon 30%, Iron 30%
Wait…we could link this up with AI4Mars and replicate it with 3JS as well? Hmmm…