User Experience Decisions
Current State (Nov 2025)
Conversion Issues
- Some users ARE getting to Linked_Anomalies stage
- NOT converting to permanent users
- Need to understand drop-off points
UI Updates Status
Decision: Won’t touch web UI until getting quality feedback from new users
Waiting for:
- User feedback on current experience
- Conversion data
- Pain point identification
User Demographics
Desktop Dominance (Week of Nov 18)
- 74% of visitors coming from desktop (Mac/Windows)
- Implications:
- Desktop experience is primary concern
- Mobile optimization secondary
- Need to ensure desktop UX is polished
Mobile Strategy Considerations
- Mobile gamers easier to get
- Original SS game concept was for commutes (mobile-first)
- Upload mechanic much easier on mobile
- Native apps provide easier path to user integration
Question: Should we prioritize mobile despite desktop traffic?
Anonymous User Feature
Current Concerns
Major question: Is anon user feature harming growth?
Possible issues:
- Graduation process not working
- Graduation process confusing
- Users don’t see value in converting
Consideration
- Separate playable version link to differentiate:
- Visitors (browsing)
- Players (actively engaged)
Performance & Speed
Vercel Insights (Nov 29)
Looking into:
- Speed improvements
- First load time optimization
- Performance bottlenecks
Issue identified: Screenshot shows performance problem (specific details in daily notes)
Related: