User Experience Decisions

Current State (Nov 2025)

Conversion Issues

  • Some users ARE getting to Linked_Anomalies stage
  • NOT converting to permanent users
  • Need to understand drop-off points

UI Updates Status

Decision: Won’t touch web UI until getting quality feedback from new users

Waiting for:

  • User feedback on current experience
  • Conversion data
  • Pain point identification

User Demographics

Desktop Dominance (Week of Nov 18)

  • 74% of visitors coming from desktop (Mac/Windows)
  • Implications:
    • Desktop experience is primary concern
    • Mobile optimization secondary
    • Need to ensure desktop UX is polished

Mobile Strategy Considerations

  • Mobile gamers easier to get
  • Original SS game concept was for commutes (mobile-first)
  • Upload mechanic much easier on mobile
  • Native apps provide easier path to user integration

Question: Should we prioritize mobile despite desktop traffic?

Anonymous User Feature

Current Concerns

Major question: Is anon user feature harming growth?

Possible issues:

  • Graduation process not working
  • Graduation process confusing
  • Users don’t see value in converting

Consideration

  • Separate playable version link to differentiate:
    • Visitors (browsing)
    • Players (actively engaged)

Performance & Speed

Vercel Insights (Nov 29)

Looking into:

  • Speed improvements
  • First load time optimization
  • Performance bottlenecks

Issue identified: Screenshot shows performance problem (specific details in daily notes)


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