Terrain System Implementation

Source: Physical Notes - Dec 11

Documentation:

Terrain Regions

Highland Centers (Southern Hemisphere)

  • Implement surface + exposed bedrock
  • Add boulders and fragmented rocks
  • Create ancient lake bed segments at crater bottoms
  • Add clays in bedrock at crater rims
  • Implement sulfates and carbonates

Northern Lowland Centers

  • Create younger, smoother, flatter terrain material
  • Implement dirt & sand plains
  • Add soil layers

Polar Ice Caps

  • Thick layers of ice + dust mixed together
  • Soil implementation at poles

Canyons

  • Exposed cliff faces
  • Ore & raw minerals spawning system

Plains/Lowlands

  • Soil + fine dust cover
  • Underground water ice at subsurface (for spawning)

Biome/Layer System

  • Soil/regolith layer
  • Crust layer
  • Mantle layer
  • Different materials per region

Weather & Environmental Systems

  • CO2 clouds in higher latitude areas
  • CO2 clouds in canyons
  • Player spawning in these areas
  • Different weather per biome
  • UV variations per biome

Crater Terrain Features

  • Ice at crater bottoms
  • Elevated crater rims
  • Boulder placement system
  • Dedicated configurations per arena

Spider Mechanic

  • Spiders spawn from grosmith in Southern hemisphere
  • Integration with terrain system

Advanced Weather Integration

  • Implement 3-region spawning system (Northern/Southern hemispheres + third area)
  • Create CO2 vs H2O cloud differentiation
  • Build user-contributed weather identification system
  • Optimize weather performance for multiple cloud systems
  • Design weather impact on construction/survival mechanics

Reference: 11 December 2025 | 2025-12-09

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