December 9, 2025 - Game Systems & Weather

Page 1 - Cloud & Weather Systems (Godot Mars)

Cloud & Weather simulation:

  • Clouds will spawn from (not & can’t shape atmosphere). Difficult axis on. Mars will have different weathers.

3 Player Spawning Areas:

  • Northern Hemisphere → CO2 clouds + H2O clouds
  • Southern Hemisphere → CO2 clouds

Weather conditions: If going for cold weather then may need to build as clouds destruction.

At worst computer, at this max basis will slow updating each one contact.

Users may be able to help fuel identify (one way to appeal this, sp).

New Event: → Complete identify → Available for engineer (funnel thing)

App identification:

Page 2 - AI HM System Continued

AI HM has capacity for both reading & filtering and finding

Generally, users trained to be exposed to be values from classifications on the web build.

Goal: Lead to the creation of “fake it, it has to do another mechanical”

(in terms of UI graphics references) maybe yes or but one possible

Years hands on [redline - Mars]:

  • → Maps/public database and FH?
  • → Rain → CO2 vs H2O clouds

From 25+ water, deposits, on centre:

  • → Missions: 3 sources of technical internet pH

Periodically, pull out enhances discoveries from 15+ months (choice for all players)

Current encoding:

  • → Yellow (wild) → Provincial copy
  • → Replicating/media → Comparisons
  • → Playable → specialized homebox game
  • → Coordinating

more game flow all-app

Eventually, the Star Sailors (ecosystem) would connect Simulation.in 3D. As well as the games.

Page 3 - Classification Population & Citizen Science

Classification Population in costly Global builds (not):

What do we have to work on - at the moment:

Projects:

  • Planet-U
  • Carts & CarGoShape
  • AI HM
  • DMP & ASA → [web lattice, o telefungs]

“I don’t think I will implement exactly classification - quite written universe and the linked build. It’s one generation based on the discovery users made in the web version.”

All of the creates, classife data will come from classifications AND Galaxy projects/database of Mars.

What does social classification make? The: Draw the build onwards values?

From the simplest preparation, users get exactly be shared Environments that will provide more information outside available. Its about the web build of the Jupiter matter than any on education give. Obviously, its will be allowing users to play the game without being other accounts or specific on the web authentication recognition, but the values are stops regarding the biodiversity maps of the Mars Jupiter, ecosystem.

Because it has the graphical preparation of a “compilation” game with player chapters and the likes, this allows for other projects to be integrated via missives.

It also allows the classification possibly for excluding projects to be reintroduced. And: it allows for more agahs on the ecosystem as a whole.

Overall, we need to find the value proportion this provides.

Page 4 - Poto / Obsidian Brand-boarding

Daily problem:

  • Too many rattle each ideas and they aren’t projects.
  • Tasks archived.

What do rathes consist of?

  • → Sketches/designs → Components, Essays, Functions, etc.

The solutions: When do I take most of my notes? Use about if the day. Policy I do my programming as week.

So: It makes logical time to then note proper working from of the workflow.

My first thought:

  • A big page with song image from a particular brook, e.g. This one.

[THIS IS DIAGRAM: Simple box diagram showing “page 67”, “2 tng 30”, “comps: 1,2,3”, “Nicknis: babaBable dons: 09.12.25”, “Decision: -”, “Obsidian: -”]

→ Height, would be great to real life

Rather then creating a page or directory for every Single component or function. I’ll just create bigger and allow busy be honoured goss-projects.

Project Home:

  • First up, we need to approach projects on Brand-S.
  • Every [blank] well present projects.

3 Star Sailors → Web ← V1, V2 Baxmouth.

  • → Bumble → Telophot. → Visual/3D
  • → [indict] ← Terminal → 2D

Page 5 - Tech Tree Bumble Continuing

Continuing in from Page 68, came that defined vs new decide what comes so valuable at 31:

Proof → fruit sowing that can be validated/expanded (manually):

  • → Bigger sector → is this 58, 250, 3: 1ᵏᵃʳᵃ

Fight on this: before I continue to motifs things, I think I’ll say that can’t create can have 4 upgrades assist on it. If 10 is best, Maybe and then is to take best in a max if as analyzer structure; we’ll reduce/many then insult.

More plots → upgrade is the icseting recipe. new, for busy so they build.

Larger inventory → lvl 1 = 10, lvl 2.3 & lvl 3 = 50, lvl 4 = 100

Crafting → crafting, recipe unlocked. lvl 5. → Heavy production → lvl. too may, soil

In general 3 Buildings will be unlocked readily, when I would take/into they would be needed based on the work progress.

Additionally, users will get them produces asks during detail, 3 with input also not colors. Many more, products will make use of more under types.

e.g. one, craft:ledge to unlocked. Are machines will export, related items.

XP someone: As desired. Different solutions will have amount to level up & 20 (level 4.17)

and face-then-it fan, the by & fine chatting graphs items

Page 6 - Harvesting & Production Systems

Harvesting & Production in:

What do we have moving?

  • → Power
  • → Small water supply
  • → Power approach (mostly)
  • → Track
  • → Repair both level 20

Not to scale

Plotting both ideas: Your game (one-button tool but, level 20) Upgrade three! Ice in 4-300 days (it will replacenth at 1048x)

This addon “positive navision” This additional solar supply within 10 days

New tools and material are switchable: → expand loans: one sc, unlocks, one wings, to msg → offline valuefication displays → unlock focus then travel version

I don’t know whattl, this will be, yet. Water opened within paths from them mattercultivate machines softgen material for hydroponics → cultivate soil from different grinds loops → Build fruit hydroponics: → → provide Damage partition → → Simple Progression to become.

Page 7 - Bee Population Management/Powers

Bee Population Management/Powers:

Currently, we just have a 25 option though, bee every 2 hours-. Is I melee, is what heal-led, and then Tracking is the long form as ignores the motivation in the hive will done

First: Policy → hive will also Countdown until next bee checking

First ratio: hive can be full population of hive boxes; 3-10 → Second ratio: hive will increase by one bee per day or being as the → Countdown hive brings to a 5x hive = 20

Honey production: Bees will collect pollen, eat nectar, from plant and regular; tabular. Each bee can carry one saving of each then.

Bees will deposit nectar into hive slots, and then groups them into honey.one honey,hives will have 20 slotsall nectar became honey by default2 honey slots are, consumed by a one bee.

So,there’s our maximum: More boxes = faster bee growth.

Finding bees in the world (classification crank) will result to either:new birthed bee added to your hivebonus effect on yield

Table manages:Misc. soil plot types - we leave to Decay bugs of soilnumbers each Plot. → Bees are disabled by Type. → each (btm this, other Soldiers

Page 8 - Bumble Second Mission - Grid

Bumble Second mission - Grid:

Background/concept: At base: you’ll have a base that is being identified by the sun; your hive will just be this.

Made: I’m adding a better wrong hive.

Plant luck: when meta-House butter; post

These haters are provided to the user: 3-to the garden, minish function. but this will also have crafting recipes

solar, water (havn) consist 6 solar, much batteries energy (much as wild, (look see one.)

The main /Forest solurgie is still about feedback. Since of total they for they, we need to find various and setup up in the processing ones.

Users will start & gradual Manual & water and moisture. I’m not quite same there will be wildlife now: I’m use just been & I’m use just been. there will be wildlife open in the north.

Users and be find were, secret craft elements & the north.

Their things, they will have different atmosphere to spawn sucks & water & craft of line (clouds pilots). So,spawn sucks & water & craft of line

1. Users will sort their resources and, emerging of the candle elevation, 2. through the candle pack (truck) 3. rebuild, build header 4. Robot build header 5. Inc. others So line reservation for hockey

Ever field,Robot build header 5. Inc. ethano take your reservation

Page 9 - Extended Bee & Resource Systems

Extended Bee & Resource Systems continued from previous pages

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Key Takeaways

Godot Mars Weather System

  • 3 player spawning areas with different weather types
  • Cloud generation system with CO2 and H2O clouds
  • Weather affects gameplay and construction requirements
  • User-contributed weather identification mechanic

Bumble Game Mechanics

  • Tech tree progression with upgradeables (plots, inventory, crafting)
  • Bee population management with hive capacity and growth rates
  • Honey production pipeline from nectar collection to storage
  • Classification integration rewards with new bees or yield bonuses
  • Resource management with power, water, and materials
  • Grid-based second mission with crafting and base building

Star Sailors Integration

  • Classification data feeds into other games
  • Ecosystem approach connecting multiple projects
  • Value proposition for standalone vs. integrated experience

Physical Notes Organization

  • Daily problem identified: Too many scattered ideas
  • Solution: Use image-based note system with component extraction
  • Project home pages for organizing cross-project elements

Generated Tasks

Related Documentation:


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