Terrain System Implementation
Source: Physical Notes - Dec 11
Documentation:
Terrain Regions
Highland Centers (Southern Hemisphere)
- Implement surface + exposed bedrock
- Add boulders and fragmented rocks
- Create ancient lake bed segments at crater bottoms
- Add clays in bedrock at crater rims
- Implement sulfates and carbonates
Northern Lowland Centers
- Create younger, smoother, flatter terrain material
- Implement dirt & sand plains
- Add soil layers
Polar Ice Caps
- Thick layers of ice + dust mixed together
- Soil implementation at poles
Canyons
- Exposed cliff faces
- Ore & raw minerals spawning system
Plains/Lowlands
- Soil + fine dust cover
- Underground water ice at subsurface (for spawning)
Biome/Layer System
- Soil/regolith layer
- Crust layer
- Mantle layer
- Different materials per region
Weather & Environmental Systems
- CO2 clouds in higher latitude areas
- CO2 clouds in canyons
- Player spawning in these areas
- Different weather per biome
- UV variations per biome
Crater Terrain Features
- Ice at crater bottoms
- Elevated crater rims
- Boulder placement system
- Dedicated configurations per arena
Spider Mechanic
- Spiders spawn from grosmith in Southern hemisphere
- Integration with terrain system
Advanced Weather Integration
- Implement 3-region spawning system (Northern/Southern hemispheres + third area)
- Create CO2 vs H2O cloud differentiation
- Build user-contributed weather identification system
- Optimize weather performance for multiple cloud systems
- Design weather impact on construction/survival mechanics
Reference: 11 December 2025 | 2025-12-09
Related Documentation: